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Northstar Modding 0.1 documentation
Northstar Modding 0.1 documentation

Guides

  • Getting Started
  • Modding Tools
  • Cheatsheet
  • Modding Tutorials
  • Weapon Modding
  • Weapon Key Values
  • RPak Modding
  • Localisation
  • Crosshair Modding
  • Creating mutators and settings
  • Creating gamemodes
  • Sound Modding
  • Custom Ejection Messages
  • VTF Modding
  • Publishing your mod
  • Contributing to ModdingDocs

Northstar API Documentation

  • Northstar API
    • Custom Northstar Callbacks
    • Chathooks
    • ClientCommand Notifications
    • Dependency Constants
    • Custom Damage Source IDs
    • Serverside RUI
    • HTTP Requests
    • JSON Parsing
  • Respawn API
    • Callbacks
    • Entities
    • Rui
    • Topologies
    • Client Commands
    • Movers
  • HUD
    • HUD Menus
    • Element Notation
    • HUD elements in Scripts

Squirrel Documentation

  • Introduction to Squirrel
  • Syntax Highlighting
  • Functions
  • Statements
  • Tables, Arrays, Structs and storing values
  • Threads, Signals and Flags
  • Communicating between CLIENT, UI and SERVER scripts
  • Classes
  • Useful functions and variables from respawn

RePak Documentation

  • Map Files
  • Asset Types
    • Textures
    • Materials - TODO
    • UI Image Atlases
    • Datatables - TODO

Reverse Engineering Titanfall2

  • Introduction

Mapping Tools

  • Info-Dump
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Modding Tutorials#

  • NoSkill modding guide

Note

This project is under active development.

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Weapon Modding
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Cheatsheet
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