ClientCommand Notifications#

Since version 1.5 mods can receive notifications when a client command has been handled. This is different from AddClientCommandCallback()

void AddClientCommandNotifyCallback(string, void functionref(entity, array<string>))#

Example usage with the PrivateMatchLaunch clientcommand

void function init(){
    AddClientCommandNotifyCallback("PrivateMatchLaunch", started)

void function started(entity player, array<string> args){
    print(player + " started the match")

Please refer to List of Client Commands for a list of native client commands you could catch.