ClientCommand Notifications#
Since version 1.5 mods can receive notifications when a client command has been handled. This is different from AddClientCommandCallback()
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void AddClientCommandNotifyCallback(string, void functionref(entity, array<string>))#
Example usage with the PrivateMatchLaunch clientcommand
void function init(){ AddClientCommandNotifyCallback("PrivateMatchLaunch", started) } void function started(entity player, array<string> args){ print(player + " started the match") }
Please refer to List of Client Commands for a list of native client commands you could catch.