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Northstar Modding 0.1 documentation
Northstar Modding 0.1 documentation

Guides

  • Getting Started
  • Weapon and key value modding
    • Crosshair Modding
    • Localisation
    • Weapon Key Values
  • Scripting tutorials
    • Creating gamemodes
    • Creating a custom Menu
  • Modding Tools
    • RPak Modding
    • Sound Modding
    • Modding Tools
    • VTF Modding
  • Reverse Engineering Guides
    • Pushing Values to the SQVM Stack
  • Publishing your mod
  • Contributing to ModdingDocs

API Documentation

  • Northstar API
    • Custom Northstar Callbacks
    • Chathooks
    • Dependency Constants and Compiler Directives
    • Custom Damage Source IDs
    • Serverside RUI
    • HTTP and JSON
    • Server Authentification
    • Useful Functions
    • Mod Settings
  • Respawn API
    • Callbacks
    • Entities
    • Rui
    • Topologies
    • Client Commands
    • Movers
    • DamageInfo
  • HUD
    • HUD Menus
    • Element Notation
    • HUD elements in Scripts

Squirrel Documentation

  • rSquirrel
    • Primitive Types
    • Complex types
    • Functions
    • Statements
    • Classes
    • Threads, Signals and Flags
    • Communicating between CLIENT, UI and SERVER scripts
  • C++ Interface
    • Stack
    • Object creation and handling
    • Creating / Manipulating Objects
    • Squirrel Functions

RePak Documentation

  • Map Files
  • Asset Types
    • Textures
    • Materials - TODO
    • UI Image Atlases
    • Datatables

Mapping Tools

  • Info-Dump
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Reverse Engineering Guides#

Guides to explain the process of reverse engineering of the game.

  • Pushing Values to the SQVM Stack
    • Setup
    • Understanding native Squirrel Closures
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