Rodeo & Leeching#

Rodeo#

bool Rodeo_IsAttached(entity ent)#
void Rodeo_Detach(entity ent)#
void Rodeo_Allow(entity ent)#
void Rodeo_Disallow(entity ent)#
bool Rodeo_IsPreviousEntity(entity attacker, entity ent)#
void Rodeo_SetCooldown(entity ent, number cooldown)#
void Rodeo_OnFinishClimbOnAnimation(entity ent)#

This is to let code know the rodeoPilot has finished climbind on the rodeo and ready to fire

Leeching#

bool Leech_IsLeechable(entity ent)#
void Leech_SetLeechable(entity ent)#
void Leech_ClearLeechable(entity ent)#