Rodeo & Leeching

Rodeo

bool Rodeo_IsAttached(entity ent)
void Rodeo_Detach(entity ent)
void Rodeo_Allow(entity ent)
void Rodeo_Disallow(entity ent)
bool Rodeo_IsPreviousEntity(entity attacker, entity ent)
void Rodeo_SetCooldown(entity ent, number cooldown)
void Rodeo_OnFinishClimbOnAnimation(entity ent)

This is to let code know the rodeoPilot has finished climbind on the rodeo and ready to fire

Leeching

bool Leech_IsLeechable(entity ent)
void Leech_SetLeechable(entity ent)
void Leech_ClearLeechable(entity ent)