Rodeo & Leeching¶
Rodeo¶
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bool Rodeo_IsAttached(entity ent)¶
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void Rodeo_Detach(entity ent)¶
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void Rodeo_Allow(entity ent)¶
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void Rodeo_Disallow(entity ent)¶
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bool Rodeo_IsPreviousEntity(entity attacker, entity ent)¶
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void Rodeo_SetCooldown(entity ent, number cooldown)¶
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void Rodeo_OnFinishClimbOnAnimation(entity ent)¶
This is to let code know the rodeoPilot has finished climbind on the rodeo and ready to fire
Leeching¶
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bool Leech_IsLeechable(entity ent)¶
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void Leech_SetLeechable(entity ent)¶
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void Leech_ClearLeechable(entity ent)¶