Spawnpoints¶
Getters¶
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void SpawnPoints_SetRatingMultipliers_Enemy(number a1, number a2, number a3, number a4)¶
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void SpawnPoints_SetRatingMultipliers_Friendly(number a1, number a2, number a3, number a4)¶
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void SpawnPoints_SetRatingMultiplier_PetTitan(number muliplier)¶
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array<entity> SpawnPoints_GetPilot()¶
Get pilot spawn points
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array<entity> SpawnPoints_GetTitan()¶
Get titan spawn points
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array<entity> SpawnPoints_GetDropPod()¶
Get droppod spawn points
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array<entity> SpawnPoints_GetPilotStart(int team)¶
Get pilot start spawn points for a team
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array<entity> SpawnPoints_GetTitanStart(int team)¶
Get titan start spawn points for a team
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array<entity> SpawnPoints_GetDropPodStart(int team)¶
Get droppod start spawn for a team
Sorting¶
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void SpawnPoints_SortPilot()¶
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void SpawnPoints_SortTitan()¶
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void SpawnPoints_SortDropPod()¶
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void SpawnPoints_SortPilotStart()¶
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void SpawnPoints_SortTitanStart()¶
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void SpawnPoints_SortDropPodStart()¶
Ratings¶
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void SpawnPoints_InitRatings(entity point, number rating)¶
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void SpawnPoints_DiscardRatings()¶