Spawnpoints#

Getters#

void SpawnPoints_SetRatingMultipliers_Enemy(number a1, number a2, number a3, number a4)#
void SpawnPoints_SetRatingMultipliers_Friendly(number a1, number a2, number a3, number a4)#
void SpawnPoints_SetRatingMultiplier_PetTitan(number muliplier)#
array<entity> SpawnPoints_GetPilot()#

Get pilot spawn points

array<entity> SpawnPoints_GetTitan()#

Get titan spawn points

array<entity> SpawnPoints_GetDropPod()#

Get droppod spawn points

array<entity> SpawnPoints_GetPilotStart(int team)#

Get pilot start spawn points for a team

array<entity> SpawnPoints_GetTitanStart(int team)#

Get titan start spawn points for a team

array<entity> SpawnPoints_GetDropPodStart(int team)#

Get droppod start spawn for a team

Sorting#

void SpawnPoints_SortPilot()#
void SpawnPoints_SortTitan()#
void SpawnPoints_SortDropPod()#
void SpawnPoints_SortPilotStart()#
void SpawnPoints_SortTitanStart()#
void SpawnPoints_SortDropPodStart()#

Ratings#

void SpawnPoints_InitRatings(entity point, number rating)#
void SpawnPoints_DiscardRatings()#