Primitive Types#

Squirrel has similar primitive types to most programming languages like java or C.

Integer#

The type for an interger (whole number) in squirrel is int. It represents a 32-bit whole number. It is declared like this:

int number = 5

They can be assigned expressions

number = 5 + 10 - 5

Alternatively you can also write the number in HEX code or as a single ASCII character with ''

number = 'c' // IS VALID
number = "c" // NOT VALID

A list of all the ASCII values can be found here

Built-in functions to cast integers to other types:

float integer.tofloat()
string integer.tostring()
string integer.tochar()

Float#

Floating-point numbers are numbers with decimal places, they are declared with the float keyword.

float number = 5.69420

You can also assign fractions but you need to use decimal points:

float number = 5.0/2.0 // has the value 2.5
float number = 5/2 // Will compile BUT with value 2

Built-in functions to cast floats to other types:

int float.tointeger()
string float.tostring()
string float.tochar()

Boolean#

Booleans are a value that either represent true or false and are declared with the keyword bool

bool TrueOrFalse = true

They can also accept comnparison expressions, which return a boolean

bool TrueOrFalse = 1 == 2

Built-in functions to cast a boolean:

int boolean.tointeger()

returns 1 or 0

string bolean.tostring()

returns "true" or "false"

float boolean.tofloat()

returns 1.0 or 0.0

Variables#

Variables that can represent any type (complex or primitive) can be initialized with the keyword var

There are no build-in function to cast to var.

var anyValue = "String"
var two = 2

Alternatively, you can use the local keyword from vanilla squirrel, allthough this is highly discouraged it acts the same.

Easy casting#

For all previous types you can also cast them by using the type( variable ) notation:

int number = int ( "5" )

To convert a var to other types you need use the expect keyword:

var numberVar = 2
int numberInt = expect int(numberVar)

Global variables and functions#

When creating a mod, you might want to allow other files or mods to access a variable or a function, this can be achieved by declaring them using the global keyword. They act like any other variable or function, but can be accessed from any other file or mod. They should be declared at the top of your file, and have a unique name which doesn’t appear as a global in any other file, mod, or built-in squirrel code.

global int GlobalInt
global array<int> GlobalArray
global function GlobalFunction //here you only need to give the function name not return type or arguments

//ofc you can also directly give global variables a value
global string GlobalString = "This is a global message"

Now you are able to use GlobalInt, GlobalArray, GlobalFunction and GlobalString in all your files. When using this make sure you do not accidentally make a new variable with the same name and type as a global variable as this will likely brake your code