Precaching#

Before you can use any resource in the game it needs to be precached.

bool WeaponIsPrecached(string weapon)#
bool ModelIsPrecached(asset model)#
void PrecacheWeapon(string weapon)#

Precache a weapon.

void PrecacheModel(asset modelFile)#

Precache a model.

void PrecacheMaterial(asset material)#

Precache a material

void PrecacheImpactEffectTable(string effects)#

Precache an impact effects table.

int PrecacheParticleSystem(asset particle)

For more information about particles read the native particle documentation