PlayerMelee#
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entity PlayerMeleeLungeConeTrace(entity plaer, int callback)#
Do a lunge cone trace returning the target closest to center of screen
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array<VisibleEntityInCone> PlayerMelee_FindVisibleEntitiesInCone(entity playerTitan)#
Returns an array of entities that are inside a cone and visible to the player
- table PlayerMelee_AttackTrace( entity player, float range, bool functionref( entity attacker, entity target ) isValidTargetFunc )
Do a trace for potential melee targets in front of player. Returns a table with keys
entity
andposition
, which is the hit entity and position
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bool PlayerMelee_IsExecutionReachable(entity attacker, entity target, number dist)#
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bool PlayerMelee_IsServerSideEffects()#
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void PlayerMelee_StartLagCompensateTarget(entity attacker, entity target)#
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void PlayerMelee_StartLagCompensateTargetForLunge(entity attacker, entity target)#
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void PlayerMelee_FinishLagCompensateTarget(entity attacker)#