Operators#
Warning
Appears to be a scrapped feature.
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float Operator_FindFloorHeight(entity op, number n, bool b)#
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void Operator_DiveEnable(entity op)#
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void Operator_DiveDisable(entity op)#
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bool Operator_IsDiving(entity op)#
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void Operator_ForceDefaultFloorHeight(entity op, bool force)#
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void Operator_SetDefaultFloorHeight(entity op, number height)#
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void Operator_IgnoreWorldForMovement(entity op, bool ignore)#
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void Operator_IgnoreWorldForFloorTrace(entity op, bool ignore)#
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void Operator_MoveGridSizeScale(entity op, number scale)#
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void Operator_MoveFloorHeightOffset(entity op, number offset)#
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void Operator_JumpIsDodge(entity op, bool isDodge)#
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void Operator_SetMaxJumpSpeed(entity op, number speed)#
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void Operator_SetJumpAcceleration(entity op, number acc)#