Operators#

Warning

Appears to be a scrapped feature.

float Operator_FindFloorHeight(entity op, number n, bool b)#
void Operator_DiveEnable(entity op)#
void Operator_DiveDisable(entity op)#
bool Operator_IsDiving(entity op)#
void Operator_ForceDefaultFloorHeight(entity op, bool force)#
void Operator_SetDefaultFloorHeight(entity op, number height)#
void Operator_IgnoreWorldForMovement(entity op, bool ignore)#
void Operator_IgnoreWorldForFloorTrace(entity op, bool ignore)#
void Operator_MoveGridSizeScale(entity op, number scale)#
void Operator_MoveFloorHeightOffset(entity op, number offset)#
void Operator_JumpIsDodge(entity op, bool isDodge)#
void Operator_SetMaxJumpSpeed(entity op, number speed)#
void Operator_SetJumpAcceleration(entity op, number acc)#