Gamerules¶
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string GameRules_GetGameMode()¶
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int GameRules_GetTeamScore(int team)¶
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int GameRules_GetTeamScore2(int team)¶
Used for round based game modes
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int GameRules_GetTeamKills(int team)¶
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int GameRules_GetTeamDeaths(int team)¶
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string GameRules_GetTeamName(int team)¶
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bool GameRules_TimeLimitEnabled()¶
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bool GameRules_AllowMatchEnd()¶
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int GameRules_GetClassMax(string class)¶
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void GameRules_SetGameMode(string gameMode)¶
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void GameRules_SetTeamScore(int team, int score)¶
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void GameRules_SetTeamScore2(int team, int score)¶
Presumably used for round based game modes
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void GameRules_EndMatch()¶
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void GameRules_MarkGameStatePrematchEnding()¶
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void GameRules_MarkGameStateWinnerDetermined()¶
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void GameRules_ChangeMap(string mapName, string gameMode)¶
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string GameRules_GetRecentMap(number unk1)¶
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string GameRules_GetRecentGameMode(number unk1)¶
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int GameRules_GetRecentTeamScore(number unk1, int team)¶
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void GameRules_EnableGlobalChat(bool enabled)¶
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string GameRules_GetUniqueMatchID()¶
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void GameRules_SetDeadPlayersCanOnlySpeakToDeadPlayersInHudChat(bool b)¶