Settings¶
Player Settings¶
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var GetPlayerSettingsFieldForClassName(string className, string fieldName, var unknown = 0)¶
Returns the value for the requested field from the corresponding .set file.
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float GetPlayerSettingsFieldForClassName_Health(string className)¶
Returns the value for the default health field from the corresponding .set file.
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float GetPlayerSettingsFieldForClassName_HealthShield(string className)¶
Returns the value for the default health shield field from the corresponding .set file.
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float GetPlayerSettingsFieldForClassName_HealthDoomed(string className)¶
Returns the value for the default health doomed field from the corresponding .set file.
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float GetPlayerSettingsFieldForClassName_HealthPerSegment(string className)¶
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table GetSettingsForPlayer_DodgeTable(entity player)¶
Returns a table with all the dodge related active settings for a given player
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int PlayerSettingsNameToIndex(string className)¶
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string PlayerSettingsIndexToName(int settingsNum)¶
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asset GetPlayerSettingsAssetForClassName(string className, fieldName)¶
Returns the value for the requested field from the corresponding .set file.
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var Dev_GetPlayerSettingByKeyField_Global(string a, string b)¶
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var Dev_GetPlayerSettingAssetByKeyField_Global(string a, string b)¶
Weapon Settings¶
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var GetWeaponInfoFileKeyField_Global(string a, string b)¶
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var GetWeaponInfoFileKeyField_WithMods_Global(string weaponName, array<string> modArray, string key)¶
Given a weapon name, a list of weapon mods to apply, and key, returns the value of that field in that weapons info file.
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array<string> GetWeaponMods_Global(string weaponName)¶
Given a weapon name, returns a list of the mods available on that weapon
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void SetBodyGroupsForWeaponConfig(entity ent, string weaponName, array<string> modArray)¶
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asset GetWeaponInfoFileKeyFieldAsset_Global(string weaponName, string key)¶
Given a weaon name and key, resolves a string key to its value in that weapons info file. assumes no mods set.
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asset GetWeaponInfoFileKeyFieldAsset_WithMods_Global(string weaponName, array<string> modArray, string key)¶
Given a weapon name, a list of weapon mods to apply and key, returns the value of that field in that weapons info file.
AI Settings¶
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int GetAISettingHullType(string aiSettingsName)¶
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var Dev_GetAISettingAssetByKeyField_Global(string a, string b)¶
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var Dev_GetAISettingByKeyField_Global(string a, string b)¶