Settings#
Player Settings#
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var GetPlayerSettingsFieldForClassName(string className, string fieldName, var unknown = 0)#
Returns the value for the requested field from the corresponding .set file.
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float GetPlayerSettingsFieldForClassName_Health(string className)#
Returns the value for the default health field from the corresponding .set file.
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float GetPlayerSettingsFieldForClassName_HealthShield(string className)#
Returns the value for the default health shield field from the corresponding .set file.
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float GetPlayerSettingsFieldForClassName_HealthDoomed(string className)#
Returns the value for the default health doomed field from the corresponding .set file.
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float GetPlayerSettingsFieldForClassName_HealthPerSegment(string className)#
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table GetSettingsForPlayer_DodgeTable(entity player)#
Returns a table with all the dodge related active settings for a given player
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int PlayerSettingsNameToIndex(string className)#
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string PlayerSettingsIndexToName(int settingsNum)#
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asset GetPlayerSettingsAssetForClassName(string className, fieldName)#
Returns the value for the requested field from the corresponding .set file.
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var Dev_GetPlayerSettingByKeyField_Global(string a, string b)#
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var Dev_GetPlayerSettingAssetByKeyField_Global(string a, string b)#
Weapon Settings#
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var GetWeaponInfoFileKeyField_Global(string a, string b)#
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var GetWeaponInfoFileKeyField_WithMods_Global(string weaponName, array<string> modArray, string key)#
Given a weapon name, a list of weapon mods to apply, and key, returns the value of that field in that weapons info file.
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array<string> GetWeaponMods_Global(string weaponName)#
Given a weapon name, returns a list of the mods available on that weapon
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void SetBodyGroupsForWeaponConfig(entity ent, string weaponName, array<string> modArray)#
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asset GetWeaponInfoFileKeyFieldAsset_Global(string weaponName, string key)#
Given a weaon name and key, resolves a string key to its value in that weapons info file. assumes no mods set.
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asset GetWeaponInfoFileKeyFieldAsset_WithMods_Global(string weaponName, array<string> modArray, string key)#
Given a weapon name, a list of weapon mods to apply and key, returns the value of that field in that weapons info file.
AI Settings#
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int GetAISettingHullType(string aiSettingsName)#
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var Dev_GetAISettingAssetByKeyField_Global(string a, string b)#
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var Dev_GetAISettingByKeyField_Global(string a, string b)#