Developer Functions#
Warning
Most of these functions are stripped and have no functionality.
Command Line#
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bool Dev_CommandLineHasParam(string param)#
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string Dev_CommandLineParmValue(string param)#
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void Dev_CommandLineRemoveParam(string param)#
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void Dev_CommandLineAddParm(string param)#
Developer Utils#
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array<asset> GetModelViewerList()#
Returns list of files in
scripts/model_view_list.txt
, which is written by reRun (respawn internal tool)
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void NativeFuncTest(number a, bool b, number c)#
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int GetDeveloperLevel()#
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int GetBugReproNum()#
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bool DevLobbyIsFrozen()#
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void TriggerBreakpoint()#
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void SpamLog(string text)#
Prints to the game’s spam logfile (usually stored in DevNet).
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void CodeWarning(string s)#
Performance#
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void PerfInitLabel(string s, int n)#
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void PerfStart(int n)#
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void PerfEnd(int n)#
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void PerfClearAll()#
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void PerfReset()#
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void PerfDump()#
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void RProfStart(string, int n)#
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void RProfEnd(int n)#
DevP4#
Error
Stripped in Northstar for security.
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void DevP4Checkout(string s)#
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void DevP4Add(string s)#
DevTextBuffer#
Error
Stripped in Northstar for security.
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void DevTextBufferWrite(string s)#
Append string to a temp buffer. Dev only.
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void DevTextBufferClear()#
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void DevTextBufferDumpToFile(string file)#
Dump temp buffer out to specified path/filename.
Match Stat Loggers#
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void LogPlayerMatchStat_KilledAPilot(entity e)#
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void LogPlayerMatchStat_Death(entity e)#
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void LogPlayerMatchStat_EarnedXP(entity e)#
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void LogPlayerMatchStat_UsedBurncard(entity e)#
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void LogPlayerMatchStat_HappyHourMeritsGiven(entity e)#
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void LogPlayerStat_BurncardDiscard(entity e)#