Developer Functions#

Warning

Most of these functions are stripped and have no functionality.

Command Line#

bool Dev_CommandLineHasParam(string param)#
string Dev_CommandLineParmValue(string param)#
void Dev_CommandLineRemoveParam(string param)#
void Dev_CommandLineAddParm(string param)#

Developer Utils#

array<asset> GetModelViewerList()#

Returns list of files in scripts/model_view_list.txt, which is written by reRun (respawn internal tool)

void NativeFuncTest(number a, bool b, number c)#
int GetDeveloperLevel()#
int GetBugReproNum()#
bool DevLobbyIsFrozen()#
void TriggerBreakpoint()#
void SpamLog(string text)#

Prints to the game’s spam logfile (usually stored in DevNet).

void CodeWarning(string s)#

Performance#

void PerfInitLabel(string s, int n)#
void PerfStart(int n)#
void PerfEnd(int n)#
void PerfClearAll()#
void PerfReset()#
void PerfDump()#
void RProfStart(string, int n)#
void RProfEnd(int n)#

DevP4#

Error

Stripped in Northstar for security.

void DevP4Checkout(string s)#
void DevP4Add(string s)#

DevTextBuffer#

Error

Stripped in Northstar for security.

void DevTextBufferWrite(string s)#

Append string to a temp buffer. Dev only.

void DevTextBufferClear()#
void DevTextBufferDumpToFile(string file)#

Dump temp buffer out to specified path/filename.

Match Stat Loggers#

void LogPlayerMatchStat_KilledAPilot(entity e)#
void LogPlayerMatchStat_Death(entity e)#
void LogPlayerMatchStat_EarnedXP(entity e)#
void LogPlayerMatchStat_UsedBurncard(entity e)#
void LogPlayerMatchStat_HappyHourMeritsGiven(entity e)#
void LogPlayerStat_BurncardDiscard(entity e)#