Developer Functions¶
Warning
Most of these functions are stripped and have no functionality.
Command Line¶
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bool Dev_CommandLineHasParam(string param)¶
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string Dev_CommandLineParmValue(string param)¶
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void Dev_CommandLineRemoveParam(string param)¶
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void Dev_CommandLineAddParm(string param)¶
Developer Utils¶
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array<asset> GetModelViewerList()¶
Returns list of files in
scripts/model_view_list.txt, which is written by reRun (respawn internal tool)
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void NativeFuncTest(number a, bool b, number c)¶
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int GetDeveloperLevel()¶
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int GetBugReproNum()¶
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bool DevLobbyIsFrozen()¶
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void TriggerBreakpoint()¶
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void SpamLog(string text)¶
Prints to the game’s spam logfile (usually stored in DevNet).
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void CodeWarning(string s)¶
Performance¶
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void PerfInitLabel(string s, int n)¶
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void PerfStart(int n)¶
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void PerfEnd(int n)¶
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void PerfClearAll()¶
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void PerfReset()¶
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void PerfDump()¶
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void RProfStart(string, int n)¶
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void RProfEnd(int n)¶
DevP4¶
Error
Stripped in Northstar for security.
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void DevP4Checkout(string s)¶
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void DevP4Add(string s)¶
DevTextBuffer¶
Error
Stripped in Northstar for security.
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void DevTextBufferWrite(string s)¶
Append string to a temp buffer. Dev only.
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void DevTextBufferClear()¶
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void DevTextBufferDumpToFile(string file)¶
Dump temp buffer out to specified path/filename.
Match Stat Loggers¶
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void LogPlayerMatchStat_KilledAPilot(entity e)¶
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void LogPlayerMatchStat_Death(entity e)¶
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void LogPlayerMatchStat_EarnedXP(entity e)¶
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void LogPlayerMatchStat_UsedBurncard(entity e)¶
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void LogPlayerMatchStat_HappyHourMeritsGiven(entity e)¶
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void LogPlayerStat_BurncardDiscard(entity e)¶