Titan#

Functions for getting titan, and methods of the titan object

entity soul = player.IsTitan() ? player.GetTitanSoul() : player.GetPetTitan().GetTitanSoul()
// getting the titan depends on wether the player is in the titan or not
class titan : public entity#
unknown GetAISettingsName()#
entity GetOffhandWeapon()#
float GetTitanSoulNetFloat(string)#

e.g. “coreAvailableFrac”

void SetShieldHealth()#
bool HasSoul()#
bool IsArcTitan()#
bool IsDoomed()#
bool IsPetTitan()#
bool IsPhaseShifted()#
bool IsTitanNPC()#