Titan

Functions for getting titan, and methods of the titan object

entity soul = player.IsTitan() ? player.GetTitanSoul() : player.GetPetTitan().GetTitanSoul()
// getting the titan depends on wether the player is in the titan or not
class titan : public entity
unknown GetAISettingsName()
entity GetOffhandWeapon()
float GetTitanSoulNetFloat(string)

e.g. “coreAvailableFrac”

void SetShieldHealth()
bool HasSoul()
bool IsArcTitan()
bool IsDoomed()
bool IsPetTitan()
bool IsPhaseShifted()
bool IsTitanNPC()